Malarunk
Creature 5 (unique) — charau-ka, humanoid
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +13
Skills athletics +10, intimidation +11, religion +13, stealth +8
Str
+3
Dex
+2
Con
+2
Int
+0
Wis
+4
Cha
+2
AC 22
Fort +11
Ref +9
Will +13
HP 63
Speed 25 feet, climb 25 feet
Offense
Melee Cinderclaw Gauntlet +13, Damage 2d4 + 5 piercing
Melee Hatchet +12, Damage 1d6+5 slashing
Ranged Hatchet +12, Damage 1d6 + 5 slashing
Ranged Thrown Debris +11, Damage 2d6+5 bludgeoning
Abilities
Channel Smite — Cost Expend a Harm or Heal spell.
Malarunk siphon's the destructive energies of vitality or void energy through a melee attack and into his foe.
Make a melee Strike and add the spell's damage to the Strike's damage.
This is void damage if Malarunk expended a harm spell or vitality damage if he expended a heal spell. The spell is expended with no effect if his Strike fails or hits a creature that isn't damaged by that energy type (such as if he hit a non-undead creature with a heal spell).
Shrieking Frenzy (primal) —
Thrown Weapon Mastery — When Malarunk throws a weapon, the weapon gains the deadly d6 weapon trait. Furthermore, when Malarunk throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does he take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
Spells
Dream Message (rank 3)
Fireball (rank 3)
Create Food (rank 2)
Sound Burst (rank 2)
Spiritual Weapon (rank 2)
Create Water (rank 1)
Detect Magic (rank 1)
Guidance (rank 1)
Harm (rank 1)
Heal (rank 1)
Prestidigitation (rank 1)
Sanctuary (rank 1)
Shield (rank 1)
Run Malarunk in the encounter builder — free, no install.
Open in PathfinderGM →