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Mandragora Swarm

Creature 18 (rare) — plant, swarm

Pre-Remaster content. May include legacy alignment.

A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst. Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vi

Source: kingmaker-bestiary (Pre-Remaster)

Perception +30
Skills acrobatics +32, athletics +29, stealth +34
Str
+5
Dex
+8
Con
+6
Int
-1
Wis
+6
Cha
+0
AC 42 Fort +30 Ref +34 Will +28
HP 230
Immunities precision, swarm-mind
Resistances bludgeoning 15, electricity 15, piercing 15, slashing 7
Weaknesses area-damage 15, fire 15, splash-damage 15
Speed 30 feet, burrow 10 feet, climb 30 feet

Abilities

Blood Scent — A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.
Fast Healing 15 — Fast Healing
Vulnerability to Supernatural Darkness — Whenever a mandragora begins its turn in an area of magical darkness, it is Slowed 1 on that turn.
Blood Drain
Mandragora Swarm Venom (poison) — Saving Throw DC 40 Fortitude Maximum Duration 6 rounds Stage 1 4d6 poison damage and Stupefied 1 (1 round) Stage 2 4d6 poison damage, Confused, and stupefied 1 (1 round) Stage 3 6d6 poison damage, confused, and stupefied 1 (1 round)
Piercing Shriek (auditory, mental, primal) — Frequency once per day Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30-foot emanation{30 feet} must attempt a DC 40 Will save. **Critical Success** The creature is unaffected. **Success** The creature is Sickened 1. **Failure** The creature is Sickened 2. **Critical Failure** The creature is Sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.
Swarming Bites — Each enemy in the swarm's space takes 7d8 piercing damage (DC 40 Reflex) and is exposed to mandragora swarm venom. A successful save negates the poison exposure.

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