Manifestation Of Dahak
Creature 24 (unique) — acid, cold, dragon, electricity, fire, poison, unholy
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +46
Skills acrobatics +38, arcana +45, athletics +45, deception +45, diplomacy +48, intimidation +48, occultism +40, religion +40, society +38
Str
+12
Dex
+8
Con
+10
Int
+8
Wis
+8
Cha
+9
AC 52
Fort +42
Ref +36
Will +38
HP 600
Immunities fire, paralyzed, sleep
Resistances acid 26, cold 26, electricity 26, poison 26
Weaknesses holy 26
Speed 60 feet, fly 200 feet
Offense
Melee Jaws +44, Damage 5d10+10 piercing plus 4d6 fire
Melee Claw +44, Damage 8d8+8 slashing
Melee Tail +43, Damage 6d10+12 slashing
Melee Wing +43, Damage 8d8+8 slashing
Abilities
Imprisoned — Dahak's manifestation can't physically exit the Adamantine Fen until conditions are right. Planar travel effects do not allow it to escape, nor can they banish it from the Adamantine Fen.
Smoke Vision — Smoke doesn't impair a red dragon's vision; it ignores the Concealed condition from smoke.
+2 Status to All Saves vs. Magic —
Attack of Opportunity (Jaws Only) — Jaws only
Attack Of Opportunity
Dragonstorm Aura (aura, divine) — 10 feet. DC 45 Reflex
2d6 acid plus 2d6 cold plus 2d6 electricity plus 2d6 fire plus 2d6 poison{10d6 damage split evenly between acid, cold electricity, fire, and poison}.
Frightful Presence (aura, emotion, fear, mental) — 120 feet. DC 45 Will
Frightful Presence
Redirect Energy (divine) —
Constrict — 2d10+10 bludgeoning plus 2d6 fire{2d10+10 bludgeoning damage plus 2d6 fire damage}, DC 48 Fortitude
Constrict
Draconic Frenzy — The dragon makes two claw Strikes and one wing Strike in any order.
Draconic Momentum — The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Dragonstorm Breath (divine) — The manifestation of Dahak breathes a blast of dragonstorm energy that deals 5d6 acid plus 5d6 cold plus 5d6 electricity plus 5d6 fire plus 5d6 poison{5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage} in a 60-foot cone (DC 48 Reflex save). It can't use Dragonstorm Breath again for 1d4 rounds.
Focused Breath Weapon (divine) — The manifestation breathes a blast of energy that deals 12d12 damage in a 90-foot line (DC 44 Reflex save). The type of damage this Breath Weapon deals can be 12d12 acid{acid}, 12d12 cold{cold}, 12d12 electricity{electricity}, 12d12 fire{fire}, or 12d12 poison{poison}, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage.
Improved Grab — Improved Grab
Improved Push — Improved Push
Spells
Miracle (rank 10)
Massacre (rank 9)
Telepathic Demand (rank 9)
Eclipse Burst (rank 7)
Finger of Death (rank 7)
Blade Barrier (rank 6)
Spirit Blast (rank 6)
Abyssal Plague (rank 5)
Drop Dead (rank 5)
Divine Wrath (rank 4)
Blindness (rank 3)
Chilling Darkness (rank 3)
Vampiric Touch (rank 3)
Dispel Magic (rank 2)
See Invisibility (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Guidance (rank 1)
Harm (rank 1)
Heal (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
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