Manor Wards
Hazard 10 (unique) — environmental, magical
Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.
Source: season-of-ghosts-bestiary
Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Denied! — **Critical Success** The creature takes 1d12 force damage and is pushed 5 feet away from the manor.
**Success** The creature takes 2d12+13 force damage and is pushed 5 feet away from the manor.
**Failure** The creature takes 4d12+16 force damage and is thrown 20 feet back and knocked Prone, taking 10 bludgeoning damage from the fall.
**Critical Failure** As failure, but 100 feet back and knocked prone, taking 50 bludgeoning damage from the fall.
Run Manor Wards in the encounter builder — free, no install.
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