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Manor Wards

Hazard 10 (unique) — environmental, magical

Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.

Source: season-of-ghosts-bestiary

Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Denied!Critical Success The creature takes 1d12 force damage and is pushed 5 feet away from the manor.

Success The creature takes 2d12+13 force damage and is pushed 5 feet away from the manor.

Failure The creature takes 4d12+16 force damage and is thrown 20 feet back and knocked Prone, taking 10 bludgeoning damage from the fall.

Critical Failure As failure, but 100 feet back and knocked prone, taking 50 bludgeoning damage from the fall.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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