Manor Wards
Hazard 10 (unique) — environmental, magical
Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.
Source: season-of-ghosts-bestiary
Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Denied! — Critical Success The creature takes 1d12 force damage and is pushed 5 feet away from the manor.
Success The creature takes 2d12+13 force damage and is pushed 5 feet away from the manor.
Failure The creature takes 4d12+16 force damage and is thrown 20 feet back and knocked Prone, taking 10 bludgeoning damage from the fall.
Critical Failure As failure, but 100 feet back and knocked prone, taking 50 bludgeoning damage from the fall.
Success The creature takes 2d12+13 force damage and is pushed 5 feet away from the manor.
Failure The creature takes 4d12+16 force damage and is thrown 20 feet back and knocked Prone, taking 10 bludgeoning damage from the fall.
Critical Failure As failure, but 100 feet back and knocked prone, taking 50 bludgeoning damage from the fall.
Run Manor Wards in the encounter builder — free, no install.
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