Manticore (Quill Tail)
Creature 6 — beast
SniperFlankerLANDAERIALbeast
A manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. These deadly spikes give the manticore the power to slaughter even well-armed warriors from the safety of the sky. Although the anthropomorphic face of the manticore suggests a keen intellect, most creatures of its kind are single-minded
Source: pathfinder-monster-core
Perception +14; darkvision, scent (imprecise) 30 feet
Languages common
Skills acrobatics +10, athletics +15, intimidation +11, survival +12
Str
+5
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
-1
AC 23
Fort +16
Ref +12
Will +12
HP 90
Speed 25 feet, fly 40 feet
Offense
Melee Jaws (unarmed) +17, Damage 2d8+8 piercing
Melee Claw (agile, unarmed) +17, Damage 2d6+8 slashing
Ranged Spike (propulsive) +14, range increment 40 feet, Damage 1d10+5 piercing
Abilities
Spike Volley — The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate Strike against each; this counts as only one Strike for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks.
If the manticore flings both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it Immobilized. A creature can get free if it Forces Open the spike or Escapes; either option is DC 23.
A manticore can hurl no more than 12 spikes in 24 hours.
If the manticore flings both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it Immobilized. A creature can get free if it Forces Open the spike or Escapes; either option is DC 23.
A manticore can hurl no more than 12 spikes in 24 hours.
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body keeps the manticore's melee claws and jaws occupied while allies avoid grouping for the spike volley.
SnareLANDA controller that keeps enemies in place denies them cover from consistent aerial spike volleys.
CrasherAERIALA burst melee attacker follows up on targets softened by the ranged spike barrage before the manticore closes to melee.
PUNISHES
✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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