Manticore (Scorpion Tail)
Creature 6 — beast
CrasherLANDAERIALbeast
A manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. These deadly spikes give the manticore the power to slaughter even well-armed warriors from the safety of the sky. Although the anthropomorphic face of the manticore suggests a keen intellect, most creatures of its kind are single-minded
Source: pathfinder-monster-core
Perception +14; darkvision, scent (imprecise) 30 feet
Languages common
Skills acrobatics +10, athletics +15, intimidation +11, survival +12
Str
+5
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
-1
AC 23
Fort +16
Ref +12
Will +12
HP 90
Speed 25 feet, fly 40 feet
Offense
Melee Jaws (unarmed) +17, Damage 2d8+8 piercing
Melee Claw (agile, unarmed) +17, Damage 2d6+8 slashing
Melee Stinger (reach-10) +17, Damage 1d8+8 piercing plus Manticore Venom
Abilities
Manticore Venom (poison) — Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage and enfeebled 1 (1 round)
Stage 3 2d10 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage and enfeebled 1 (1 round)
Stage 3 2d10 poison damage and Enfeebled 2 (1 round)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body holds attention while poison stacks build on an isolated target.
SnareLANDA controller keeps a poisoned target from retreating so the enfeebled stacks continue building.
SniperAERIALA ranged attacker can finish off targets weakened by the poison's enfeebled penalty.
PUNISHES
✖ low Fortitude✖ melee reliance✖ standing still
Avoid stacking multiple Crashers without control support; both need openings a controller should create.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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