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Marid

Creature 9 (uncommon) — elemental, genie, water

Pre-Remaster content. May include legacy alignment.

Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean's waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling. Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, a

Source: pathfinder-bestiary (Pre-Remaster)

Perception +18
Skills athletics +20, crafting +16, diplomacy +19, nature +18, performance +16, society +14, stealth +18
Str
+5
Dex
+5
Con
+4
Int
+1
Wis
+3
Cha
+3
AC 28 Fort +18 Ref +21 Will +17
HP 145
Resistances fire 10
Speed 20 feet, swim 40 feet

Offense

Melee Trident +21, Damage 2d8+11 piercing
Melee Fist +20, Damage 1d4+11 bludgeoning
Ranged Trident +21, Damage 2d8+11 piercing

Abilities

Wavesense (Imprecise) 60 feet — Wavesense
Constant Spells — Constant Spells
Vortex (aura, water) — 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
Change Shape (arcane, concentrate, polymorph) — The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes. Change Shape
Rush of Water (arcane, water) — The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds.
Skewer — The marid makes a trident Strike, dealing an extra 2d6 bleed on a hit (4d6 bleed on a critical hit).

Spells

Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane Only) (rank 7)
Control Water (At Will) (rank 5)
Hallucinatory Terrain (rank 4)
Hydraulic Torrent (rank 4)
Solid Fog (rank 4)
Blur (At Will) (rank 2)
Detect Alignment (Constant) (Good or Evil Only) (rank 1)
Detect Magic (Constant) (rank 1)
Hydraulic Push (At Will) (rank 1)
Illusory Object (rank 1)

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