Marsh Giant
Creature 8 — amphibious, giant, humanoid, water
Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants appear hideous to most airbreathers, with fishlike mouths, slimy graygreen skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, including other marsh giants, and guzzle stagnant water from cauldrons or directly from their swampy homes. Marsh giant clans are insular, with each clan dedicating itself to zealous worship of a sea-dwelling deity, demon lord, or stranger entity. Whateve
Source: pathfinder-monster-core
Perception +16
Skills athletics +18, intimidation +15, nature +15, religion +17
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+1
AC 27
Fort +18
Ref +13
Will +17
HP 150
Speed 35 feet, swim 20 feet
Offense
Melee Gaff +20, Damage 2d6+14 bludgeoning
Melee Fist +20, Damage 2d6+14 bludgeoning
Ranged Spit +20, Damage 5d6 bludgeoning
Abilities
Drowning Hook (primal, water) —
Twist the Hook — The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to knock the target Prone and create an awful wound, dealing 2d6 persistent bleed damage to the creature.
Spells
Mariner's Curse (rank 5)
Augury (rank 2)
Mist (rank 2)
Run Marsh Giant in the encounter builder — free, no install.
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