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Marsh Giant

Creature 8 — amphibious, giant, humanoid, water

Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants appear hideous to most airbreathers, with fishlike mouths, slimy graygreen skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, including other marsh giants, and guzzle stagnant water from cauldrons or directly from their swampy homes. Marsh giant clans are insular, with each clan dedicating itself to zealous worship of a sea-dwelling deity, demon lord, or stranger entity. Whateve

Source: pathfinder-monster-core

Perception +16
Skills athletics +18, intimidation +15, nature +15, religion +17
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+1
AC 27 Fort +18 Ref +13 Will +17
HP 150
Speed 35 feet, swim 20 feet

Offense

Melee Gaff +20, Damage 2d6+14 bludgeoning
Melee Fist +20, Damage 2d6+14 bludgeoning
Ranged Spit +20, Damage 5d6 bludgeoning

Abilities

Drowning Hook (primal, water) —
Twist the Hook — The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to knock the target Prone and create an awful wound, dealing 2d6 persistent bleed damage to the creature.

Spells

Mariner's Curse (rank 5)
Augury (rank 2)
Mist (rank 2)

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