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Marut

Creature 15 — aeon, inevitable, monitor

Pre-Remaster content. May include legacy alignment.

A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead. Maruts seem to

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +26
Skills athletics +31, diplomacy +27, intimidation +29, religion +26, survival +28
Str
+8
Dex
+4
Con
+6
Int
+1
Wis
+5
Cha
+6
AC 37 Fort +27 Ref +25 Will +26
HP 230
Immunities death-effects, disease, emotion, poison, unconscious
Speed 25 feet

Offense

Melee Fist +30, Damage 3d8+11 bludgeoning plus 1d6 spirit

Abilities

Truespeech — A marut can speak with and understand any creature with a language.
Constant Spells — Constant Spells
+2 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Chaotic) — Regeneration
Attack of Opportunity — Attack Of Opportunity
Final End — The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.
Fists of Thunder and Lightning (divine, incapacitation) — Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be Blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be Deafened for 1 minute.

Spells

Air Walk (Constant) (rank 8)
Chain Lightning (rank 8)
Dispel Magic (rank 8)
Earthquake (rank 8)
True Seeing (Constant) (rank 8)
Fear (rank 7)
Plane Shift (rank 7)
Wall of Force (rank 7)
Command (rank 5)
Locate (rank 5)
Dimension Door (At will) (rank 4)
Geas (rank 3)
Harm (rank 1)

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