Mask of Blackfingers
Creature 16 (rare) — fiend, human, humanoid, unholy
These masks focus on the use of poisons to spread Norgorber's will. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry trait
Source: curtain-call-bestiary
Perception +32
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
AC 39
Fort +25
Ref +33
Will +28
HP 290
Speed 30 feet
Offense
Melee Shortsword +33, Damage 3d6+14 slashing
Abilities
Constant Spells — Constant Spells
Reactive Strike — Reactive Strike
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent poison damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Evaporate Poison (divine, poison) — Frequency once per day
Effect The mask blows out a breath and targets a creature within 30 feet that is currently poisoned or is taking persistent poison damage. The target must attempt a DC 37 Fortitude save as the mask attempts to transmute the poison afflicting them into toxic vapor.
**Critical Success** The poison effect on the target immediately ends.
**Success** The poison effect on the target immediately ends, but toxic vapor fills one of the target's adjacent squares, chosen by the mask. A creature in this square is exposed to brimstone fumes; the toxic vapor then vanishes.
**Failure** As success, but the toxic vapor fills a 5-foot type:emanation around the target, exposing all creatures in the area (including the target) to brimstone fumes; the toxic vapor then vanishes.
**Critical Failure** As failure, but the toxic vapor fills a 10-foot type:emanation around the target, and the poison effect or persistent poison damage the target is suffering does not end.
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Spells
Divine Decree (rank 7)
Spellwrack (rank 6)
Truesight (Constant) (rank 6)
Sending (rank 5)
Shadow Blast (rank 5)
Slither (rank 5)
Toxic Cloud (rank 5)
Truespeech (Constant) (rank 5)
Cleanse Affliction (rank 2)
Invisibility (rank 2)
Silence (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Heal (rank 1)
Message (rank 1)
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