Mask of Gray Master
Creature 16 (rare) — fiend, human, humanoid, unholy
These masks focus on theft in all of its forms. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Spe
Source: curtain-call-bestiary
Perception +32
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
AC 39
Fort +25
Ref +33
Will +28
HP 290
Speed 30 feet
Offense
Melee Shortsword +33, Damage 3d6+14 slashing
Abilities
Constant Spells — Constant Spells
Reactive Strike — Reactive Strike
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent void damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Steal Life (death, divine, void) — Frequency once per day
Effect The mask makes a quick plucking gesture as they attempt to steal a creature's life. The mask targets a living creature within 30 feet, inflicting 17d6 void damage (DC 37 Fortitude save). The mask gains temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like), and loses any remaining temporary Hit Points after 24 hours.
Spells
Quandary (rank 8)
Divine Decree (rank 7)
Spellwrack (rank 6)
Truesight (Constant) (rank 6)
Sending (rank 5)
Shadow Blast (rank 5)
Truespeech (Constant) (rank 5)
Umbral Graft (rank 4)
Cleanse Affliction (rank 2)
Invisibility (rank 2)
Silence (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Heal (rank 1)
Message (rank 1)
Run Mask of Gray Master in the encounter builder — free, no install.
Open in PathfinderGM →