Mask of the Reaper
Creature 16 (rare) — fiend, human, humanoid, unholy
These masks fracture trust and turn allies against each other. When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will. Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as
Source: curtain-call-bestiary
Perception +32
Skills acrobatics +31, athletics +28, crafting +29, deception +30, diplomacy +30, intimidation +30, religion +28, society +27, stealth +33, thievery +31
Str
+6
Dex
+9
Con
+5
Int
+5
Wis
+6
Cha
+6
AC 39
Fort +25
Ref +33
Will +28
HP 290
Speed 30 feet
Offense
Melee Shortsword +33, Damage 3d6+14 slashing
Abilities
Constant Spells — Constant Spells
Reactive Strike — Reactive Strike
Secretive Tattoos — The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.
Aspect's Agony — When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent mental damage. As long as a creature is taking this persistent damage, they're Off-Guard.
Insidious Secrets (auditory, divine, emotion, fear, linguistic, mental) — Frequency once per day
Effect The mask whispers, then targets a creature within 30 feet. The target must then attempt a DC 37 Will save.
**Critical Success** The target fails to hear the secret whispered and is unaffected.
**Success** The mask whispers a horrific secret to the target, and though their mind recoils and forgets, the target still takes 8d6 mental damage and is Frightened 1.
**Failure** As failure, but 17d6 mental damage and Frightened 2; the target is Confused as long as they are frightened.
**Critical Failure** As failure, but 30d6 mental damage and the target is confused for 1 minute.
Sneak Attack — A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.
Spells
Divine Decree (rank 7)
Warp Mind (rank 7)
Spellwrack (rank 6)
Truesight (Constant) (rank 6)
Sending (rank 5)
Shadow Blast (rank 5)
Truespeech (Constant) (rank 5)
Suggestion (rank 4)
Cleanse Affliction (rank 2)
Invisibility (rank 2)
Silence (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Heal (rank 1)
Message (rank 1)
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