Megatherium
Creature 5 — animal
Pre-Remaster content. May include legacy alignment.
Megatheriums dwell deep within ancient forests and humid jungles. Fiercely territorial, these immense creatures are often smelt before seen. Though they travel on all fours, megatheriums can reach foliage 20 feet above the forest floor by standing on their hind legs and short, thick tails. Their enormous foreclaws, used to bend tree limbs within reach of their mouths, can cleave a horse in two and crush its rider. The musk of the megatherium serves as a warning to potential predators and other
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +13
Skills athletics +16, stealth +9, survival +11
Str
+7
Dex
+2
Con
+4
Int
-4
Wis
+2
Cha
-1
AC 21
Fort +15
Ref +9
Will +11
HP 85
Speed 30 feet, climb 10 feet
Offense
Melee Claw +15, Damage 2d8+8 slashing
Melee Foot +15, Damage 2d6+8 bludgeoning
Abilities
Musk (aura, olfactory) — 20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become Sickened 1.
While inside the aura, affected creatures take a -1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Rend — Claw
Rend
Knockdown — Knockdown
Run Megatherium in the encounter builder — free, no install.
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