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Meladaemon

Creature 11 — daemon, fiend, unholy

Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills

Source: pathfinder-monster-core-2

Perception +21
Skills acrobatics +20, athletics +21, deception +23, intimidation +23, religion +20, stealth +23, survival +19
Str
+7
Dex
+5
Con
+6
Int
+3
Wis
+4
Cha
+6
AC 31 Fort +23 Ref +20 Will +19
HP 225
Immunities death-effects
Weaknesses holy 10
Speed 25 feet, fly 50 feet

Offense

Melee Jaws +24, Damage 2d12+16 piercing
Melee Claw +24, Damage 2d8+16 slashing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Lifesense (Imprecise) 30 feet — Lifesense
+1 Status to All Saves vs. Magic
Consumptive Aura (aura, divine) — 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 void damage (2d6 void damage on a critical failure) and becomes Fatigued. This fatigue ends as soon as the creature eats any food.
Withering Opportunity
Daemonic Famine (disease) — Saving Throw DC 29 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 Enfeebled 1 (1 day) Stage 3 Enfeebled 2 (1 day) Stage 4 as stage 3 Stage 5 Enfeebled 3 (1 week) Stage 6 dead
Withering Touch (divine) — When the meladaemon hits with a claw Strike or a creature begins its turn Grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, the creature takes 1d6 void damage and becomes Fatigued. This fatigue ends when the creature drinks.
Grab — Grab

Spells

Blight (rank 4)
Translocate (rank 4)
Translocate (At will) (rank 4)
Fear (rank 1)
Force Barrage (At will) (rank 1)
Phantom Pain (rank 1)

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