Melodic Squall
Creature 16 (rare) — air, elemental
Pre-Remaster content. May include legacy alignment.
This cloud of song and sound has been caught by the wind and carried across the air. While the melody on the wind might enjoy the beauty of music, it is by nature a destructive elemental force.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +30
Skills acrobatics +32, performance +32, stealth +32
Str
+6
Dex
+8
Con
+4
Int
+2
Wis
+6
Cha
+8
AC 39
Fort +24
Ref +32
Will +28
HP 280
Immunities bleed, paralyzed, poison, sleep
Speed 0 feet, fly 100 feet
Offense
Melee Wind Gust +32, Damage 3d10+14 bludgeoning
Ranged Solid Refrain +32, Damage 3d8+14 sonic
Abilities
Hostile Duet (auditory) —
Retune (auditory) —
Mesmerizing Melody (auditory, concentrate, mental, primal) — The melodic squall sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 36 Will save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.
**Critical Success** The creature is unaffected.
**Success** The creature is Fascinated for 1 round.
**Failure** The creature is fascinated for 1d4 rounds.
Subsonic Burst (emotion, fear, mental, primal, sonic) — The melodic squall focuses intense sound at an inaudible frequency in a 100-foot line. Each creature in the line must attempt a DC 34 Fortitude save.
**Success** The creature is unaffected.
**Failure** The creature is Frightened 1.
**Critical Failure** The creature is Frightened 2 and Confused until the beginning of the melodic squall's next turn.
Swiftness — The melodic squall's movement doesn't trigger reactions.
Push 10ft — Push
Run Melodic Squall in the encounter builder — free, no install.
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