Melody on the Wind
Creature 10 — air, elemental
While the melody on the wind, known by some as a song elemental, might enjoy the beauty of music, it is by nature a destructive elemental force. Some elementals embody aspects of air, such as smoke, lightning, and fog.
Source: pathfinder-monster-core-2
Perception +21
Skills acrobatics +22, athletics +19, performance +22, stealth +22
Str
+4
Dex
+6
Con
+2
Int
+2
Wis
+5
Cha
+6
AC 30
Fort +16
Ref +22
Will +19
HP 170
Immunities bleed, paralyzed, poison, sleep
Speed 0 feet, fly 100 feet
Offense
Melee Wind Gust +23, Damage 2d10+10 bludgeoning
Ranged Solid Refrain +23, Damage 2d8+10 sonic
Abilities
Hostile Duet —
Retune —
Mesmerizing Melody (auditory, concentrate, mental, primal) — The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot type:emanation must attempt a DC 29 Will save to resist becoming Fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.
**Critical Success** The creature is unaffected.
**Success** The creature is fascinated by the melody on the wind for 1 round.
**Failure** The creature is fascinated by the melody on the wind for 4 rounds.
Swiftness — The melody on the wind's movement doesn't trigger reactions.
Push — Push
Run Melody on the Wind in the encounter builder — free, no install.
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