Memory Hole
Hazard 9 — magical, trap
Pre-Remaster content. May include legacy alignment.
Anyone looking into the hole has memories sucked from their head.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +0
Skills stealth +20
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Drink Thoughts — **Critical Success** The creature is unaffected.
**Success** The creature is Stupefied 1 for 1 minute.
**Failure** The creature is Stupefied 2 for 1 hour and loses 1 minute of recent memories (a memory of the GM's choosing within the last 24 hours).
**Critical Failure** As failure, but Stupefied 3.
Run Memory Hole in the encounter builder — free, no install.
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