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Memory Hole

Hazard 9 — magical, trap

Pre-Remaster content. May include legacy alignment.

Anyone looking into the hole has memories sucked from their head.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +0
Skills stealth +20
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Drink ThoughtsCritical Success The creature is unaffected.

Success The creature is Stupefied 1 for 1 minute.

Failure The creature is Stupefied 2 for 1 hour and loses 1 minute of recent memories (a memory of the GM's choosing within the last 24 hours).

Critical Failure As failure, but Stupefied 3.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #183: Field of Maidens.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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