Mengkare
Creature 23 (unique) — dragon, fire
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +40
Skills acrobatics +32, arcana +38, athletics +36, diplomacy +43, intimidation +43, medicine +36, nature +32, occultism +38, society +43
Str
+11
Dex
+5
Con
+9
Int
+8
Wis
+7
Cha
+7
AC 50
Fort +37
Ref +34
Will +42
HP 575
Immunities fire, paralyzed, sleep
Weaknesses cold 25
Speed 60 feet, fly 200 feet, swim 60 feet
Offense
Melee Jaws +42, Damage 6d12+11 piercing plus 4d6 fire
Melee Claw +42, Damage 6d10+11 slashing
Melee Tail +40, Damage 6d10+11 slashing
Melee Horns +40, Damage 5d12+11 piercing
Abilities
+2 Status to All Saves vs. Magic —
Attack of Opportunity (Jaws only) — Jaws only
Attack Of Opportunity
Contingency —
Extra Reaction — Mengkare gains 2 reactions at the start of his turn each round.
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 43 Will
Frightful Presence
Golden Luck — Mengkare can't use this ability again for 1d4 rounds.
Breath Weapon (arcane, fire) — Mengkare breathes in one of two ways. He can't use Breath Weapon again for 1d4 rounds.
Flame (arcane,evocation,fire); Mengkare breathes a blast of flame in a 80-foot cone that deals 24d6 fire damage (DC 46 Reflex save).
Weakening Gas (arcane,necromancy); The dragon breathes a blast of weakening gas. Each creature within a 30-foot cone must succeed at a DC 46 Fortitude save or become Enfeebled 4 for 1 minute (or Enfeebled 5 on a critical failure).
Change Shape (arcane, concentrate, polymorph) — Mengkare assumes a Medium humanoid form, posing as the human wizard Lamond Breachton.
The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).
Change Shape
Draconic Frenzy — Mengkare makes two claw Strikes and one horns Strike in any order
Draconic Momentum — When Mengkare scores a critical hit with a strike, he recharges his Breath Weapon.
Explosive Breath — When Mengkare uses Breath Weapon, he can expel an explosive orb of flame instead of a cone. When he does, he fires the orb at the corner of a square within 60 feet. The orb immediately detonates and deals 24d6 fire damage (DC 48 Reflex save) to all creatures within a 30-foot burst. Creatures that critically fail their save catch on fire and take 4d6 persistent fire damage.
Spells
Wish (rank 10)
Disjunction (rank 9)
Meteor Swarm (rank 9)
Telepathic Demand (rank 9)
Dream Council (rank 8)
Maze (rank 8)
Power Word Stun (rank 8)
Dimensional Lock (rank 7)
Plane Shift (rank 7)
Dominate (rank 6)
True Seeing (rank 6)
Wall of Force (rank 6)
Chromatic Wall (rank 5)
Mind Probe (rank 5)
Sending (rank 5)
Creation (rank 4)
Dimension Door (rank 4)
Suggestion (rank 4)
Dream Message (rank 3)
Locate (rank 3)
Slow (rank 3)
Comprehend Language (rank 2)
Invisibility (rank 2)
Water Breathing (rank 2)
Charm (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Forbidding Ward (rank 1)
Magic Missile (rank 1)
Prestidigitation (rank 1)
Read Aura (rank 1)
Unseen Servant (rank 1)
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