Meokdan
Creature 2 (rare) — fiend, nindoru, unholy
As the least of their kind, meokdans suffer a constant and painful hunger, for they lack the ability of more powerful nindorus to derive nourishment from a reincarnated soul. This hunger drives the meokdan to constantly seek food and often compels them to eat dirt, stones, and refuse that offer little (if any) nutritional value. Regardless of how much they eat, a meokdan always remains painfully thin in stature. Regardless of how hungry they get, they never starve to death. A meokdan's emaciate
Source: season-of-ghosts-bestiary
Perception +9
Skills athletics +8, deception +7, intimidation +7, occultism +6
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+3
Cha
+3
AC 17
Fort +5
Ref +9
Will +9
HP 32
Immunities death-effects, sickened
Resistances void 5
Weaknesses silver 5
Speed 25 feet
Offense
Melee Bite +10, Damage 1d4+6 piercing
Abilities
Immune to Fatigued From the Effects of Starvation or Thirst —
Soul Shred — Creatures killed by a meokdan are difficult to bring back to life or animate as undead. The meokdan automatically attempts to counteract any attempt to resurrect or animate any creature that it has killed (counteract modifier +7, counteract rank 2). If the meokdan who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Manifest Bone Club (concentrate, occult) —
Quick Snack —
Snack — The meokdan attempts a bite Strike against an adjacent creature or chews on a handheld object they're carrying. If the creature is living or the object is food, the meokdan gurgles in delight and restores 1d8+8 healing Hit Points. If the creature is undead or a construct, or the object is inedible, the meokdan shrieks in frustration and gains a +1 status bonus to attack rolls and saving throws until the end of its next turn. The meokdan can't Snack again for 1 round.
Spells
Illusory Disguise (rank 1)
Item Facade (rank 1)
Phantom Pain (rank 1)
Telekinetic Projectile (rank 1)
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