Mercenary Assassin
Creature 9 (rare) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDhuman
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +17
Languages common
Skills acrobatics +19, athletics +17, deception +15, society +17, stealth +19, survival +15, thievery +19
Str
+4
Dex
+4
Con
+2
Int
+2
Wis
+2
Cha
+0
Items Composite Shortbow, Rapier, Leather Armor, Simple Injury Poison (4)
AC 27
Fort +17
Ref +19
Will +15
HP 155
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse, magical) +20, Damage 2d6 + 9 piercing
Ranged Composite Shortbow (deadly-d10, magical, propulsive, reload-0) +20, range increment 60 feet, Damage 1d6 + 9 piercing
Abilities
Swift Sneak — The assassin can move their full Speed while Sneaking.
Poison Weapon (manipulate) —
Sneak Attack — The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
CrasherLANDCrasher's forced movement creates off-guard conditions the Flanker exploits with Sneak Attack.
WeaverLANDWeaver's control spells reliably make enemies off-guard for Sneak Attack without exposing the Flanker.
PUNISHES
✖ off-guard-vulnerability✖ poor-Perception✖ poor-Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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