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Mercenary Assassin

Creature 9 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDhuman

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +17
Languages common
Skills acrobatics +19, athletics +17, deception +15, society +17, stealth +19, survival +15, thievery +19
Str
+4
Dex
+4
Con
+2
Int
+2
Wis
+2
Cha
+0
Items Composite Shortbow, Rapier, Leather Armor, Simple Injury Poison (4)
AC 27 Fort +17 Ref +19 Will +15
HP 155
Speed 25 feet

Offense

Melee Rapier (deadly-d8, disarm, finesse, magical) +20, Damage 2d6 + 9 piercing
Ranged Composite Shortbow (deadly-d10, magical, propulsive, reload-0) +20, range increment 60 feet, Damage 1d6 + 9 piercing

Abilities

Swift Sneak — The assassin can move their full Speed while Sneaking.
Poison Weapon (manipulate) —
Sneak Attack — The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

CrasherLANDCrasher's forced movement creates off-guard conditions the Flanker exploits with Sneak Attack.
WeaverLANDWeaver's control spells reliably make enemies off-guard for Sneak Attack without exposing the Flanker.

PUNISHES

✖ off-guard-vulnerability✖ poor-Perception✖ poor-Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #190: The Choosing.

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