Merfolk Wavecaller
Creature 2 — aquatic, humanoid, merfolk
Merfolk wavecallers use their primal magic to defend their people. Their ability to asphyxiate airbreathers makes them crucial when surface dwellers invade. Elegant, mysterious, and graceful; all this and more can be said of merfolk. These enigmatic people resemble humanoids with delicate features from the waist up but with the fins and tail of a massive fish from the waist down. Found in nearly all of Golarion's oceans, merfolk are as varied in appearance as humans, their skin ranging from pal
Source: pathfinder-monster-core
Perception +8
Skills athletics +7, deception +6, nature +8, religion +8
Str
+3
Dex
+2
Con
+0
Int
+1
Wis
+4
Cha
+2
AC 17
Fort +6
Ref +6
Will +10
HP 30
Speed 5 feet, swim 30 feet
Offense
Melee Dagger +9, Damage 1d4+3 piercing
Ranged Dagger +9, Damage 1d4+3 piercing
Abilities
Hydraulic Asphyxiation (divine, water) —
Spells
Charm (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Frostbite (rank 1)
Heal (rank 1)
Hydraulic Push (rank 1)
Light (rank 1)
Stabilize (rank 1)
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