Messenger
Creature 1 — human, humanoid
When a message, mail, or package needs to be delivered, messengers make deliveries—typically from large towns and cities or to other towns and cities. Society is built upon the backs of laborers.
Source: pathfinder-npc-core
Perception +6
Skills acrobatics +8, athletics +5, diplomacy +6, society +7, survival +4
Str
+0
Dex
+3
Con
+4
Int
+0
Wis
+1
Cha
+1
AC 16
Fort +7
Ref +10
Will +4
HP 20
Speed 30 feet
Offense
Melee Dagger +8, Damage 1d4+2 piercing
Ranged Dagger +8, Damage 1d4+2 piercing
Melee Fist +8, Damage 1d4+2 bludgeoning
Ranged Sling +8, Damage 1d6+2 bludgeoning
Abilities
Don't Shoot the Messenger — Messengers get a +2 circumstance bonus to Diplomacy checks to convince another creature not to blame them for any news they deliver.
Express Messenger — Allies traveling with the messenger gain a +5-foot circumstance bonus to travel Speed, to a maximum of the messenger's travel Speed. If they use the Hustle activity, they can Hustle for a minimum of 1 hour instead of the usual amount.
Road Runner — Messengers can use Society in place of Survival to when they're on a road.
Special Delivery — The messenger Interacts to take an item of light Bulk or less held by a willing ally within reach, Strides, then delivers the item to a willing ally in reach at their new location.
Run Messenger in the encounter builder — free, no install.
Open in PathfinderGM →