Metuak
Creature 13 (unique) — fiend, human, humanoid, unholy
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDAERIALfiendunholy
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +20; darkvision, scent (imprecise) 30 feet
Languages chthonian, common, hallit; telepathy 100 feet
Skills athletics +27, deception +24, intimidation +26, nature +22, stealth +25, survival +24
Str
+8
Dex
+6
Con
+7
Int
+1
Wis
+3
Cha
+5
Items Hatchet
AC 33
Fort +26
Ref +23
Will +20
+1 to all saves vs. magic
HP 240 ((dual soul; 120 each for Metuak and Xeleria))
Immunities death-effects, disease, fear-effects, poison, precision
Resistances all-damage (except force, ghost-touch, vitality) 5
Weaknesses cold-iron 10, holy 10
Speed 25 feet, fly 25 feet
Offense
Melee Claw (magical, unarmed, unholy) +27, Damage 3d8+14 cold plus 2d6 spirit
Melee Hatchet (agile, evil, magical, sweep, unholy) +27, Damage 3d6+14 slashing plus 1d6 spirit
Abilities
+1 to All Saves vs. Magic —
Attack of Opportunity — [reaction]
Dual Deny Advantage — Due to his dual nature with Xeleria, Metuak is never Off-Guard.
Axe Master — Metuak has access to the critical specialization effect of axe weapons. Due to his hatchet's grievous rune, he can damage a third creature with the same restrictions.
Dual Soul — A demon named Xeleria is bound to Metuak's soul. Though the two entities share one body and are a single creature for the purpose of both targeted and area effects, Metuak and Xeleria each have 120 Hit Points. Damage to each is tracked separately. Xeleria's HP is reduced by force, good, and vitality damage, and any damage from a cold iron weapon, a weapon with a ghost touch rune, and any damage originating from the Primordial Flame . All other damage reduces Metuak's HP.
Metuak and Xeleria must both be reduced to 0 HP for Metuak to die and Xeleria to be destroyed. If, at the beginning of Metuak's turn, either Metuak or Xeleria has been reduced to 0 HP but the other hasn't, Metuak and Xeleria each regain 15 healing HP.
Metuak and Xeleria must both be reduced to 0 HP for Metuak to die and Xeleria to be destroyed. If, at the beginning of Metuak's turn, either Metuak or Xeleria has been reduced to 0 HP but the other hasn't, Metuak and Xeleria each regain 15 healing HP.
Shadow Blend (divine, illusion) — Metuak Strides up to twice his Speed. If he ends his movement in an area of dim light, he is Hidden as long as he remains in dim light.
Soul Swipe — Metuak makes a single hatchet or claw Strike and compares the result to the AC of up to four foes, each of whom must be within his reach. He rolls damage once and applies it to each creature he hits. A Soul Swipe counts as two attacks for his multiple attack penalty. Metuak's hatchet applies its sweep trait against all four targets.
Terrifying Howl (auditory) — Metuak unleashes a terrifying howl, attempting to Demoralize each creature within 30-foot emanation{30 feet}. These creatures are then immune to Terrifying Howl for 1 minute.
Divine Innate Spells DC 34, attack +26
5th Shadow Blast, Shadow Siphon
2nd Darkness
1st Fear
Cantrips (7th) Telekinetic Projectile
WORKS WELL WITH
AnvilLAND / AERIALAnvil anchors enemies in place while the Crasher positions for Soul Swipe multi-target strikes.
MenderLAND / AERIALMender sustains the Crasher through its frontline exposure despite its all-damage resistance.
PUNISHES
✖ flanking✖ precision✖ fear✖ clumping✖ kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Metuak in the encounter builder — free, no install.
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