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Mezlan

Creature 14 (rare) — ooze

Pre-Remaster content. May include legacy alignment.

The bizarre shapeshifters known as mezlans were created ages ago as spies and infiltrators by a long-forgotten ritual infusing a magically constructed ooze with the soul of an exceptional sapient being. Having long since outlasted their creators, mezlans most often dwell alone amongst the ruins of the ancient civilizations they served as mortals.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +25
Skills athletics +28, deception +27, occultism +24, stealth +28
Str
+8
Dex
+6
Con
+5
Int
+4
Wis
+5
Cha
+5
AC 31 Fort +25 Ref +28 Will +23
HP 260
Immunities critical-hits, precision, unconscious
Weaknesses acid 10
Speed 30 feet

Offense

Melee Polymorphic Appendage +30, Damage 3d12+14 bludgeoning
Ranged Ooze Globule +28, Damage 1d4 bludgeoning

Abilities

Polyglot — A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.
+1 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Acid) — Regeneration
Absorb Spell — A willing caster can allow the mezlan to Absorb a Spell without requiring a save.
Discorporate — When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.
Change Shape (concentrate, polymorph) — The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form. Change Shape
Extend Limb — The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.
Viscous Trap — A creature hit by the mezlan's ooze globule takes a –15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes Immobilized, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping or spending a total of 3 Interact actions to free itself.

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