Mi-Go
Creature 6 (uncommon) — fungus
Mi-gos are both scientists and colonists, yet their extraterrestrial nature and malevolent motives color their investigations with cruelty. While their shape resembles that of an arthropod, mi-gos are in fact a highly evolved and intelligent fungus. In mi-go society, the pursuit of secular knowledge and religious epiphany has no distinction and inspires their pursuits in tandem. They view the Outer Gods and Great Old Ones less as gods to obey and more as muses or figures of inspiration. This re
Source: pathfinder-monster-core-2
Perception +14
Skills acrobatics +13, arcana +15, athletics +15, deception +14, medicine +17, occultism +15, religion +14, stealth +13, thievery +13
Str
+2
Dex
+5
Con
+3
Int
+5
Wis
+4
Cha
+2
AC 23
Fort +13
Ref +17
Will +14
HP 120
Immunities cold
Weaknesses slashing 5
Speed 25 feet, fly 40 feet
Offense
Melee Claw +15, Damage 2d6+4 slashing
Abilities
Tremorsense (Precise) 30 feet — Tremorsense
No Breath — A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Clever Disguises — A mi-go can use Deception to Impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability.
Eviscerate (manipulate) — The mi-go performs a swift and painful surgery on a creature it has Grabbed or Restrained or that is otherwise Immobilized, attempting a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.
**Critical Success** The target takes 6d6 slashing damage, is Slowed 1 for 1 round, and becomes Clumsy 1, Enfeebled 1, or Stupefied 1 (the mi-go chooses) for 24 hours.
**Success** The target takes 4d6 slashing damage and is slowed 1 for 1 round by the pain.
**Failure** The target takes 2d6 slashing damage.
**Critical Failure** The target takes no damage.
Sneak Attack — A mi-go deals an extra 1d6 precision damage to Off-Guard creatures.
Grab — Grab
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