← Bestiary index

Mindmoppet

Creature 5 (uncommon) — ooze

Pre-Remaster content. May include legacy alignment.

Mindmoppets are the result of laboratory experimentation that sought to harness telepathic energy within a liquid alchemical concoction. Mindmoppets feed on the latent telepathic energy of creatures. Even those with no apparent gift but with an active mind can sustain a mindmoppet for days. Such feeding is not invasive, and mindmoppets continually "graze" even while inactive. Mindmoppets are willing servants to anyone who concerns themselves with strenuous mental exercise. Their creator is usua

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +12
Skills acrobatics +13, crafting +14, deception +11, intimidation +11, medicine +10, occultism +14, society +14, stealth +13, thievery +13
Str
+2
Dex
+4
Con
+2
Int
+5
Wis
+3
Cha
+2
AC 21 Fort +9 Ref +12 Will +15
HP 75
Immunities acid, critical-hits, piercing, precision, unconscious, visual
Resistances slashing 5
Weaknesses electricity 5
Speed 0 feet, fly 40 feet

Offense

Ranged Telekinetic Slam +15, Damage 2d12 force

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Mindsense (Precise) 120 feet — The mindmoppet senses the thoughts of intelligent creatures and builds a perception of reality from this information, allowing the mindmoppet to "see" as a precise sense. Invisible intelligent creatures are visible to it.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Prognosticate — When the mindmoppet uses a reaction, it can Step before or after taking the reaction.
Shell — The mindmoppet believes its shell is an important part of itself. Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become Fascinated with its shell. This condition ends when its shell is repaired.
Synapse Glow (aura, light) — 5 feet. The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.
Anticipate — The mindmoppet attempts to anticipate its opponent's actions. Until the end of its next turn, the mindmoppet gains one reaction.
Redirect Attack (mental) —
Improved Push — Improved Push

Spells

Telekinetic Maneuver (rank 2)
Command (rank 1)
Mending (rank 1)
Mindlink (Constant) (rank 1)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Mindmoppet in the encounter builder — free, no install.

Open in PathfinderGM →