Mirage Dragon (Adult, Spellcaster)
Creature 13 — arcane, dragon
ShadeWeaverLANDVERTICALAERIALdragonarcaneillusionmental
Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at once. Mirage dragons are vain and egotistical figures. They ultimately care more about themselves than others. Dragons come in myriad forms, with many
Source: pathfinder-monster-core
Perception +25; darkvision, scent (imprecise) 60 feet
Languages common, draconic, fey
Skills acrobatics +25, arcana +24, athletics +25, crafting +24, deception +29, diplomacy +27, Illusion Lore +26, performance +27, stealth +27, thievery +25
Str
+6
Dex
+6
Con
+5
Int
+5
Wis
+6
Cha
+8
AC 33
Fort +22
Ref +23
Will +25
+2 status to all saves vs. arcane
HP 235
Immunities fascinated, paralyzed, sleep
Speed 50 feet, climb 30 feet, fly 150 feet
Offense
Melee Jaws (magical, reach-15, unarmed) +25, Damage 3d10+12 piercing
Melee Claws (agile, magical, reach-10) +25, Damage 3d6+12 slashing
Melee Tail (magical, reach-20) +23, Damage 3d8+12 bludgeoning
Abilities
Camouflage — The dragon can Hide in natural environments even if they don't have cover.
Illusion Sense — When the dragon moves within 30 feet of an illusion that can be disbelieved, they automatically attempt a secret check to disbelieve, even if they didn't spend an action to Interact.
+2 Status to All Saves vs. Arcane —
Scintillating Defense (visual) —
Captivating Display (arcane, visual) — Frequency once per 10 minutes
Effect The dragon opens the fins on their head, creating a radiant display of enthralling colors. Each creature in a 30-foot emanation must succeed at a DC 33 Will save or be Dazzled and Slowed 1 (or Slowed 2 on a critical failure) for 1 round. Regardless of the result, a creature is then temporarily immune to Captivating Display for 1 minute.
Effect The dragon opens the fins on their head, creating a radiant display of enthralling colors. Each creature in a 30-foot emanation must succeed at a DC 33 Will save or be Dazzled and Slowed 1 (or Slowed 2 on a critical failure) for 1 round. Regardless of the result, a creature is then temporarily immune to Captivating Display for 1 minute.
Hallucinatory Breath (arcane, emotion, mental) — The dragon breathes a cloud that assaults the senses and deals 12d6 mental damage in a 40-foot cone (DC 33 Will save). A creature that fails its save is also Confused for 1 round (1 minute on a critical failure) and is then temporarily immune to being confused by Hallucinatory Breath for 1 hour.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
Lunging Bite — The dragon lunges their head forward, making a jaws Strike with an extended reach of 25 feet.
Sneak Attack — The dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Arcane Prepared Spells DC 35, attack +27
6th Mislead, Phantasmal Calamity
5th False Vision, Sending, Telekinetic Haul
4th Confusion, Vapor Form, Vision of Death
3rd Enthrall, Hypnotize
2nd Embed Message, Revealing Light, See the Unseen
1st Disguise Magic, Item Facade, Phantasmal Minion, Ventriloquism
Cantrips (6th) Daze, Detect Magic, Light, Prestidigitation, Read Aura
Arcane Innate Spells DC 35, attack +27
6th Vibrant Pattern
5th Illusory Scene
4th Mirage
2nd Illusory Creature, Invisibility, Invisibility (At Will)
1st Illusory Object (At Will)
Cantrips (6th) Figment, Message
WORKS WELL WITH
AnvilLAND / VERTICAL / AERIALA durable frontline body keeps the party's attention forward while this dragon uses camouflage to strike from an unexpected angle.
CrasherLAND / VERTICAL / AERIALA hard-hitting attacker can capitalize on targets left Confused or Off-Guard by the dragon's illusions and breath.
SnareLAND / VERTICAL / AERIALA controller that clusters foes turns the wide mental breath and display into effects that catch the whole group.
PUNISHES
✖ clumping✖ low Will
Avoid pairing with another illusion-heavy caster targeting Will; stacking similar save-based effects invites the same defensive countermeasures.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mirage Dragon (Adult, Spellcaster) in the encounter builder — free, no install.
Open in PathfinderGM →