Mirage Dragon (Adult)
Creature 13 — arcane, dragon
CrasherSnareLANDAERIALVERTICALdragonarcaneillusion
Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at once. Mirage dragons are vain and egotistical figures. They ultimately care more about themselves than others. Dragons come in myriad forms, with many
Source: pathfinder-monster-core
Perception +25; darkvision, scent (imprecise) 60 feet
Languages common, draconic, fey
Skills acrobatics +25, arcana +24, athletics +25, crafting +24, deception +29, diplomacy +27, Illusion Lore +26, performance +27, stealth +27, thievery +25
Str
+6
Dex
+6
Con
+5
Int
+5
Wis
+6
Cha
+8
AC 33
Fort +22
Ref +23
Will +25
+2 status to all saves vs. arcane
HP 235
Immunities fascinated, paralyzed, sleep
Speed 50 feet, climb 30 feet, fly 150 feet
Offense
Melee Jaws (magical, reach-15, unarmed) +25, Damage 3d10+12 piercing
Melee Claws (agile, magical, reach-10) +25, Damage 3d6+12 slashing
Melee Tail (magical, reach-20) +23, Damage 3d8+12 bludgeoning
Abilities
Camouflage — The dragon can Hide in natural environments even if they don't have cover.
Illusion Sense — When the dragon moves within 30 feet of an illusion that can be disbelieved, they automatically attempt a secret check to disbelieve, even if they didn't spend an action to Interact.
+2 Status to All Saves vs. Arcane —
Scintillating Defense (visual) —
Captivating Display (arcane, visual) — Frequency once per 10 minutes
Effect The dragon opens the fins on their head, creating a radiant display of enthralling colors. Each creature in a 30-foot emanation must succeed at a DC 33 Will save or be Dazzled and Slowed 1 (or Slowed 2 on a critical failure) for 1 round. Regardless of the result, a creature is then temporarily immune to Captivating Display for 1 minute.
Effect The dragon opens the fins on their head, creating a radiant display of enthralling colors. Each creature in a 30-foot emanation must succeed at a DC 33 Will save or be Dazzled and Slowed 1 (or Slowed 2 on a critical failure) for 1 round. Regardless of the result, a creature is then temporarily immune to Captivating Display for 1 minute.
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Hallucinatory Breath whenever they score a critical hit with a Strike.
Hallucinatory Breath (arcane, emotion, mental) — The dragon breathes a cloud that assaults the senses and deals 12d6 mental damage in a 40-foot cone (DC 33 Will save). A creature that fails its save is also Confused for 1 round (1 minute on a critical failure) and is then temporarily immune to being confused by Hallucinatory Breath for 1 hour.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
Lunging Bite — The dragon lunges their head forward, making a jaws Strike with an extended reach of 25 feet.
Sneak Attack — The dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Arcane Innate Spells DC 35, attack +27
6th Vibrant Pattern
5th Illusory Scene
4th Mirage
2nd Illusory Creature, Invisibility, Invisibility (At Will)
1st Illusory Object (At Will)
Cantrips (6th) Figment, Message
WORKS WELL WITH
FlankerLAND / AERIALA mobile striker can exploit Off-Guard on targets this dragon's own precision-strike ability already relies on.
WeaverLAND / AERIALA caster's save-based control keeps pressure on targets this dragon's fascinating display has already left distracted.
PUNISHES
✖ low Will✖ low Perception✖ clumping
Do not pair with another heavy melee bruiser; the encounter's action economy is already dominated by this dragon's multi-attack.
Works well with · Punishes · Pairing advice
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