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Mirage Dragon (Young, Spellcaster)

Creature 9 — arcane, dragon

ShadeWeaverLANDAERIALVERTICALdragonarcanemental

Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at once. Mirage dragons are vain and egotistical figures. They ultimately care more about themselves than others. Dragons come in myriad forms, with many

Source: pathfinder-monster-core

Perception +20; darkvision, scent (imprecise) 60 feet
Languages common, draconic
Skills acrobatics +19, arcana +19, athletics +18, crafting +19, deception +21, diplomacy +19, Illusion Lore +21, performance +19, stealth +19, thievery +19
Str
+5
Dex
+4
Con
+3
Int
+4
Wis
+5
Cha
+6
AC 27 Fort +16 Ref +17 Will +20 +2 status to all saves vs. arcane
HP 155
Immunities fascinated, paralyzed, sleep
Speed 40 feet, climb 20 feet, fly 120 feet

Offense

Melee Jaws (magical, reach-10, unarmed) +20, Damage 2d10+8 piercing
Melee Claws (agile, magical) +20, Damage 2d6+8 slashing
Melee Tail (magical, reach-15) +18, Damage 2d8+8 bludgeoning

Abilities

Camouflage — The dragon can Hide in natural environments even if they don't have cover.
+2 Status to All Saves vs. Arcane
Scintillating Defense (visual) —
Hallucinatory Breath (arcane, emotion, mental) — The dragon breathes a cloud that assaults the senses and deals 7d6 mental damage in a 30-foot cone (DC 27 Will save). A creature that fails its save is also Confused for 1 round (1 minute on a critical failure) and is then temporarily immune to being confused by Hallucinatory Breath for 1 hour.

The dragon can't use Hallucinatory Breath again for 1d4 rounds.
Lunging Bite — The dragon lunges their head forward, making a jaws Strike with an extended reach of 20 feet.
Sneak Attack — The dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Arcane Prepared Spells DC 27, attack +20
4th Confusion, Vision of Death
3rd Enthrall, Hypnotize
2nd Embed Message, Revealing Light, See the Unseen
1st Disguise Magic, Item Facade, Phantasmal Minion, Ventriloquism
Cantrips (4th) Daze, Detect Magic, Light, Prestidigitation, Read Aura
Arcane Innate Spells DC 27, attack +19
5th Illusory Scene
4th Mirage
2nd Illusory Creature, Invisibility
1st Illusory Object (At Will)
Cantrips (5th) Figment, Message

WORKS WELL WITH

AnvilLAND / AERIAL / VERTICALA frontline body draws attention so the camouflaged dragon can line up its lunging bite against an Off-Guard target.
FlankerLAND / AERIAL / VERTICALA mobile striker capitalizes on foes left Confused by the hallucinatory breath before they can recover.

PUNISHES

✖ low Will✖ standing still✖ low Perception
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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