Mirage Dragon (Young)
Creature 9 — arcane, dragon
ShadeCrasherLANDAERIALVERTICALdragonarcane
Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at once. Mirage dragons are vain and egotistical figures. They ultimately care more about themselves than others. Dragons come in myriad forms, with many
Source: pathfinder-monster-core
Perception +20; darkvision, scent (imprecise) 60 feet
Languages common, draconic
Skills acrobatics +19, arcana +19, athletics +18, crafting +19, deception +21, diplomacy +19, Illusion Lore +21, performance +19, stealth +19, thievery +19
Str
+5
Dex
+4
Con
+3
Int
+4
Wis
+5
Cha
+6
AC 27
Fort +16
Ref +17
Will +20
+2 status to all saves vs. arcane
HP 155
Immunities fascinated, paralyzed, sleep
Speed 40 feet, climb 20 feet, fly 120 feet
Offense
Melee Jaws (magical, reach-10, unarmed) +20, Damage 2d10+8 piercing
Melee Claws (agile, magical) +20, Damage 2d6+8 slashing
Melee Tail (magical, reach-15) +18, Damage 2d8+8 bludgeoning
Abilities
Camouflage — The dragon can Hide in natural environments even if they don't have cover.
+2 Status to All Saves vs. Arcane —
Scintillating Defense (visual) —
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Hallucinatory Breath whenever they score a critical hit with a Strike.
Hallucinatory Breath (arcane, emotion, mental) — The dragon breathes a cloud that assaults the senses and deals 7d6 mental damage in a 30-foot cone (DC 27 Will save). A creature that fails its save is also Confused for 1 round (1 minute on a critical failure) and is then temporarily immune to being confused by Hallucinatory Breath for 1 hour.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
Lunging Bite — The dragon lunges their head forward, making a jaws Strike with an extended reach of 20 feet.
Sneak Attack — The dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Arcane Innate Spells DC 27, attack +19
5th Illusory Scene
4th Mirage
2nd Illusory Creature, Invisibility
1st Illusory Object (At Will)
Cantrips (5th) Figment, Message
WORKS WELL WITH
SnareLAND / AERIAL / VERTICALA controller that leaves a target Off-Guard guarantees this dragon's precision damage connects on the ambush strike.
AnvilLAND / AERIALA durable frontline holds priority attention while this dragon uses camouflage to line up an unseen strike.
WeaverLAND / AERIAL / VERTICALA spellcaster pressuring Will saves compounds the confusion from the breath, stripping more actions from the party each round.
PUNISHES
✖ low Will✖ low Perception✖ isolated targets
Avoid a second Shade; camouflage-based ambushes lose value once a party is already alert to hidden threats.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mirage Dragon (Young) in the encounter builder — free, no install.
Open in PathfinderGM →