Misery Siktempora
Creature 12 (rare) — siktempora, time
Pre-Remaster content. May include legacy alignment.
Creatures born of intense pain and suffering, the armless, six-legged misery siktemporas are some of the most numerous of their kind since misery is as ubiquitous an experience as living. They're also the most proactive of siktemporas, seeking to propagate the misery from which they spawn. They delight in opportunities to travel to the Material Plane, where misery is so woefully prevalent and easily multiplied. In the Dimension of Time, intense emotions are more than just ethereal feelings. The
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +25
Skills acrobatics +23, intimidation +23, occultism +22, stealth +23
Str
+7
Dex
+5
Con
+4
Int
+4
Wis
+7
Cha
+5
AC 32
Fort +20
Ref +23
Will +25
HP 160
Immunities disease, emotion, poison
Speed 35 feet
Offense
Melee Claw +26, Damage 3d8+13 slashing
Abilities
Telepathy 300 feet (aura, magical) — Telepathy
Temporal Sense — A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
Constant Spells — Constant Spells
Regeneration 40 (Deactivated by Mental, Orichalcum, or Vitality) — Regeneration
Slash the Suffering — Creatures with the Confused or Stupefied condition are Off-Guard to the misery siktempora.
Uncanny Pounce —
Inflict Misery (emotion, mental, occult) — **Success** The target is unaffected.
**Failure** The target is Clumsy 2, Enfeebled 2 and Stupefied 2 for 1 round.
**Critical Failure** As failure, but for 1 minute.
Telepathic Wail (emotion, mental, occult) — The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals 8d6 mental damage (DC 32 Will save).
On a failed save, the target is also Confused for the first action of its next turn (or for 1 round on a critical failure).
Spells
Air Walk (Constant) (rank 4)
Blink (rank 4)
Dimension Door (At Will) (rank 4)
Invisibility (rank 2)
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