Miss Whisper
Creature 9 (unique) — fiend, sahkil, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDfiend
Ages ago, when this cycle of the multiverse was still adolescent, a cabal of psychopomps who already felt bored and restrained in their role of ushering souls to their ultimate resting place rebelled against their station. It was this corruption of the cycle of souls that spawned the first sahkils. Ambivalent to the prescribed order of the multiverse and spiteful of mortals, sahkils delight in spreading fear and unease to all beings, clogging up the metaphysical cycle with anxiety-ridden mortal
Source: night-of-the-gray-death-bestiary (Pre-Remaster)
Perception +18; darkvision, truesight 60 feet
Languages chthonian, diabolic, empyrean, requian; telepathy 100 feet, tongues
Skills acrobatics +18, deception +21, diplomacy +21, intimidation +21, stealth +18
Str
+4
Dex
+5
Con
+4
Int
+2
Wis
+3
Cha
+6
AC 26
Fort +17
Ref +18
Will +20
HP 140
Immunities fear-effects, poison
Weaknesses holy 5
Speed 30 feet
Offense
Melee Vine (finesse, reach, unholy, versatile-p) +18, Damage 2d10+6 slashing plus 1d6 spirit plus 1d6 bleed plus Betrayal Toxin
Melee Claw (agile, finesse, unarmed, unholy) +18, Damage 2d10+6 slashing plus 1d6 spirit
Ranged Thorn (agile, unholy) +18, range increment 50 feet, Damage 2d4+6 piercing plus 1d6 spirit plus 1d6 bleed plus Betrayal Toxin
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Bound — The dawnsilver manacles affixing the pakalchi to the wall are enchanted. The pakalchi can't remove them, although any other creature can with a single Interact action. While bound, she's Immobilized, can't make melee Strikes, and can't Skip Between, though she can still make thorn attacks with a -4 circumstance penalty.
Easy to Call — A sahkil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Entangling Train —
Betrayal Toxin (divine, mental, poison) — A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally
Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 Stupefied 1 (1 round)
Stage 2 Stupefied 2 (1 round)
Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 Stupefied 1 (1 round)
Stage 2 Stupefied 2 (1 round)
Skip Between (divine, teleportation) — The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of Ethereal Jaunt except that the effect has an unlimited duration and can be Dismissed.
A summoned sahkil can't use Skip Between.
A summoned sahkil can't use Skip Between.
Divine Innate Spells DC 30, attack +20
7th Mask of Terror (Self Only)
6th Dominate, Tongues (Constant), True Seeing (Constant)
5th Calm Emotions, Charm, Suggestion (At Will)
Cantrips (7th) Detect Magic
WORKS WELL WITH
AnvilLANDAnvil holds enemies in close proximity, ensuring Betrayal Toxin's emanation disrupts multiple targets at once.
CrasherLANDCrasher scatters enemy formations, creating isolated targets the sahkil can pick off with spells and Ethereal Jaunt.
MenderLANDMender offsets the holy weakness, buying extra rounds to stack control effects on priority targets.
PUNISHES
✖ clumping✖ fear tactics✖ poison
Works well with · Punishes · Pairing advice
Unlock with Tactics
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