Mixed Martial Artist
Creature 7 — human, humanoid
These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them. Martial artists strive to master the art of hand-to-hand fighting.
Source: pathfinder-npc-core
Perception +15
Skills acrobatics +15, athletics +17
Str
+4
Dex
+2
Con
+3
Int
+1
Wis
+2
Cha
+1
AC 24
Fort +18
Ref +15
Will +12
HP 130
Speed 35 feet
Offense
Melee Fist +16, Damage 1d8+6 bludgeoning
Abilities
Powerful Fists — The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.
Stance Shift (stance) — The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes.
Elbow Knockout Stance +2 to Athletics checks to or ; Melee 1 cross elbow +16 (nonlethal, trip, unarmed) Damage 2d6+8 bludgeoning
Secure Grapple Stance +2 to Athletics checks to ; Melee 1 grappling limb +16 (grapple, nonlethal, unarmed) Damage 2d4+8 bludgeoning
Thrashing Barrage Stance +2 to damage against Off-Guard opponents; Melee 1 thrashing fist +16 (forceful, nonlethal, unarmed) Damage 2d8+8 bludgeoning
Takedown Fluidity —
Run Mixed Martial Artist in the encounter builder — free, no install.
Open in PathfinderGM →