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Mixed Martial Artist

Creature 7 — human, humanoid

These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them. Martial artists strive to master the art of hand-to-hand fighting.

Source: pathfinder-npc-core

Perception +15
Skills acrobatics +15, athletics +17
Str
+4
Dex
+2
Con
+3
Int
+1
Wis
+2
Cha
+1
AC 24 Fort +18 Ref +15 Will +12
HP 130
Speed 35 feet

Offense

Melee Fist +16, Damage 1d8+6 bludgeoning

Abilities

Powerful Fists — The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.
Stance Shift (stance) — The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes. Elbow Knockout Stance +2 to Athletics checks to or ; Melee 1 cross elbow +16 (nonlethal, trip, unarmed) Damage 2d6+8 bludgeoning Secure Grapple Stance +2 to Athletics checks to ; Melee 1 grappling limb +16 (grapple, nonlethal, unarmed) Damage 2d4+8 bludgeoning Thrashing Barrage Stance +2 to damage against Off-Guard opponents; Melee 1 thrashing fist +16 (forceful, nonlethal, unarmed) Damage 2d8+8 bludgeoning
Takedown Fluidity

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