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Mokele-Mbembe

Creature 9 (uncommon) — animal

Pre-Remaster content. May include legacy alignment.

CrasherLANDAQUATICanimal

Mokele-mbembes are large, reptilian predators found deep within Golarion's jungles. Mwangi view mokele-mbembes as embodiments of nature's strength and majesty, and they consider the sighting of this rare being a sign of favor from the gods and an omen of powerful natural forces. Mokele-mbembes are solitary and excel at going undetected. Most information about them-including the fact that they're voracious predators-comes from following the signs of their passage.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +15; darkvision, scent (imprecise) 30 feet
Skills athletics +20, stealth +19, survival +17
Str
+7
Dex
+4
Con
+6
Int
-4
Wis
+2
Cha
+0
AC 27 Fort +21 Ref +15 Will +17
HP 172
Speed 30 feet, swim 30 feet

Offense

Melee Jaws (reach-15, unarmed) +22, Damage 2d12+10 piercing
Melee Tail (agile, reach-20) +22, Damage 2d6+10 bludgeoning
Melee Foot (reach-10, unarmed) +22, Damage 2d8+10 bludgeoning

Abilities

Trample — Large or smaller, foot, DC 28 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Whip Tail (incapacitation, sonic) — The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail Strike.

Each creature in the burst's area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune.

Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 2.

Critical Failure The creature is Stunned 3.

WORKS WELL WITH

FlankerLAND / AQUATICThe huge Trampling frontliner occupies space and shifts across terrain, creating flanking windows for a mobile ally.
SniperLAND / AQUATICEnemies that survive the Trample must reposition, giving a ranged partner clean shots from the edge of the scrum.

PUNISHES

✖ clumping✖ standing still
Two Crashers compete for Trample lanes and block each other's movement through the battlefield.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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