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Monkey Swarm

Creature 2 — animal, swarm

Pre-Remaster content. May include legacy alignment.

A single monkey can cause mischief. A troop of monkeys, emboldened by their numbers, can cause utter chaos, attacking anyone and looting anything in sight before scattering away with whatever they can carry. Monkeys vary greatly in size, color, and behavior. Some are distinguished by bright orange fur, others for black fur in sharp contrast with a white face. Some produce distinct noises, like howls that can be heard from a village away. Others vie for dominance within ever-changing social hier

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +8
Skills acrobatics +8, thievery +8
Str
+0
Dex
+4
Con
+0
Int
-4
Wis
+2
Cha
+0
AC 16 Fort +6 Ref +10 Will +6
HP 20
Immunities precision, swarm-mind
Resistances piercing 3, slashing 3
Weaknesses area-damage 3, splash-damage 3
Speed 25 feet, climb 20 feet

Abilities

Cacophony (auditory, aura) — 20 feet. The monkeys' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful DC 15 Fortitude save or DC 15 Performance check to project loudly enough; on a failure, the action is lost.
Ransack — The swarm rummages through the possessions of a single creature within its space, attempting a Thievery check against the creature's Reflex DC. On a success, the monkeys take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch.
Swarming Bites — Each creature in the swarm's space takes 1d8 piercing damage (DC 18 Reflex save).

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