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Moose

Creature 3 — animal

Moose are a large, solitary type of deer. They're majestic, territorial, and extremely grumpy-traits that make them dangerous to unwary travelers and would-be predators alike. Males are instantly recognizable, standing 7 feet tall at the shoulder, with large heads and thick necks to support their impressive palmate antlers. They shed their antlers come winter and grow a new set each year at a rapid rate. For most of the year, moose roam tundra, forest, and wilderness territories by themselves.

Source: pathfinder-monster-core-2

Perception +9
Skills athletics +12, intimidation +8
Str
+5
Dex
+3
Con
+4
Int
-4
Wis
+0
Cha
+1
AC 18 Fort +11 Ref +10 Will +5
HP 50
Speed 30 feet

Offense

Melee Antler +12, Damage 1d10+7 piercing
Melee Hoof +12, Damage 1d8+7 bludgeoning

Abilities

Cold Adaptation — The moose reduces the effects it suffers from cold environments by one step.
Kick Back — The moose bucks and kicks back with both hind hooves, making a Strike with a -2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty.
Thundering Charge — The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be Stunned 1.
Trample — Medium or smaller, hoof, DC 20 Reflex Trample

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