Morgrym Leadbuster
Creature 4 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
Source: troubles-in-otari-bestiary (Pre-Remaster)
Perception +11
Skills athletics +12, crafting +12, diplomacy +13, intimidation +15, religion +16, society +9, survival +12
Str
+3
Dex
+2
Con
+2
Int
+4
Wis
+1
Cha
-1
AC 19
Fort +11
Ref +9
Will +14
HP 50
Speed 20 feet
Offense
Melee Staff +14, Damage 1d4+2 bludgeoning
Abilities
Necromantic Defense (arcane, concentrate, move) — If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack.
Arcane Bond (arcane) — Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell.
Necromancer — Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast Fear as a school spell.
Spells
Acid Arrow (rank 2)
Obscuring Mist (rank 2)
Resist Energy (rank 2)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Ghost Sound (rank 1)
Gust of Wind (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Message (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)
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