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Moss Sloth

Creature 2 — elemental, plant, wood

These moss colonies coalesce over a century into the rough facsimile of a large sloth, right down to mimicking the unique structure of the animal's fur that attracts additional fungi and pollinating insects. Unless summoned or attacked, they rarely leave the trees upon which they first formed. At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place. Th

Source: rage-of-elements-bestiary

Perception +8
Skills nature +7, survival +8
Str
+3
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
+1
AC 18 Fort +9 Ref +3 Will +11
HP 40
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 5
Weaknesses fire 4, slashing 3
Speed 10 feet, climb 15 feet

Offense

Melee Wooden Claw +9, Damage 1d8+2 bludgeoning
Ranged Fruit +6, Damage 1d6+2 bludgeoning

Abilities

Regeneration 5 (Deactivated by Fire) — Regeneration
Insect Swarm — The first time each day that the moss sloth takes damage from a bludgeoning melee attack, a patch of moss collapses inward, releasing insects that swarm the attacking creature and deal 2d4 piercing damage (DC 15 Reflex save).
Hold Fast — A moss sloth can climb on ceilings and other inverted surfaces, though it treats such surfaces as difficult terrain.

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