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Mountaineer

Creature 5 — human, humanoid

Mountaineers usually travel solo, but some guide expeditions into dangerous terrain. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Source: pathfinder-npc-core

Perception +15
Skills acrobatics +13, athletics +13, nature +12, survival +12
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+3
Cha
+0
AC 21 Fort +14 Ref +12 Will +9
HP 80
Speed 25 feet

Offense

Melee Pick +14, Damage 1d6+10 piercing
Melee Hatchet +14, Damage 1d6+10 slashing
Ranged Hatchet +13, Damage 1d6+10 slashing
Melee Fist +14, Damage 1d4+10 bludgeoning

Abilities

Chasm Crossing — The mountaineer Strides twice and Leaps up to 20 feet horizontally.
Experienced Steps — A mountaineer isn't impeded by difficult terrain caused by snow or ice. They gain a +2 circumstance bonus to Acrobatics checks to Balance on slippery ice.
Lost My Footing — Frequency once per day Trigger The mountaineer critically fails a check to Balance or Climb Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.
Professional Climber — While climbing, the mountaineer can have up to five allies Following the Expert and grants a +3 circumstance bonus to Athletics checks to Climb.
Team Awareness
Tuck and Roll — During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.
Arctic Passage — The mountaineer ignores difficult terrain caused by ice or snow.
Quick Draw — The mountaineer Interacts to draw their hatchet or pick, then Strikes with the weapon.

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