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Mud Spider

Creature 6 — animal

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDVERTICALanimalspiderpoison

Tarantulas are ambush predators, but will attack prey in the open.

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +14; darkvision
Skills acrobatics +9, athletics +16, stealth +11
Str
+6
Dex
+1
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 21 Fort +15 Ref +13 Will +10
HP 135
Speed 30 feet, climb 30 feet (mudwalking)

Offense

Melee Fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom
Melee Leg (reach-10) +17, Damage 1d12+8 bludgeoning plus Knockdown

Abilities

Mudwalking — The mud spiders ignore difficult terrain from mud.
Giant Tarantula Venom (poison) — Saving Throw DC 23 Fortitude

Maximum Duration 8 rounds

Stage 1 1d6 poison (1 round)

Stage 2 1d6 poison, Off-Guard, and Clumsy 1 (1 round)

Stage 3 1d6 poison, off-guard, and Clumsy 2 (1 round)

Stage 4 1d6 poison and Paralyzed (1 round).
Hair Barrage — The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 Reflex save.
Knockdown

WORKS WELL WITH

AnvilLAND / VERTICALA durable front-liner anchors the fight so this reach-heavy striker can freely land Strikes and knock targets down without being flanked itself.
SniperLANDRanged pressure from a distance keeps the party split while this spider's cone attack and poison wear down whoever stays in melee.
WeaverLAND / VERTICALSave-based control locks a target in place long enough for the venom's escalating stages to fully take hold.

PUNISHES

✖ clumping✖ melee reliance✖ low Fortitude
Avoid stacking with another climb-reliant bruiser; both compete for the same vertical flanking lanes.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #146: Cult of Cinders.

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