Mud Spider
Creature 6 — animal
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDVERTICALanimalspiderpoison
Tarantulas are ambush predators, but will attack prey in the open.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +14; darkvision
Skills acrobatics +9, athletics +16, stealth +11
Str
+6
Dex
+1
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 21
Fort +15
Ref +13
Will +10
HP 135
Speed 30 feet, climb 30 feet (mudwalking)
Offense
Melee Fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom
Melee Leg (reach-10) +17, Damage 1d12+8 bludgeoning plus Knockdown
Abilities
Mudwalking — The mud spiders ignore difficult terrain from mud.
Giant Tarantula Venom (poison) — Saving Throw DC 23 Fortitude
Maximum Duration 8 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6 poison, Off-Guard, and Clumsy 1 (1 round)
Stage 3 1d6 poison, off-guard, and Clumsy 2 (1 round)
Stage 4 1d6 poison and Paralyzed (1 round).
Maximum Duration 8 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6 poison, Off-Guard, and Clumsy 1 (1 round)
Stage 3 1d6 poison, off-guard, and Clumsy 2 (1 round)
Stage 4 1d6 poison and Paralyzed (1 round).
Hair Barrage — The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 Reflex save.
Knockdown —
WORKS WELL WITH
AnvilLAND / VERTICALA durable front-liner anchors the fight so this reach-heavy striker can freely land Strikes and knock targets down without being flanked itself.
SniperLANDRanged pressure from a distance keeps the party split while this spider's cone attack and poison wear down whoever stays in melee.
WeaverLAND / VERTICALSave-based control locks a target in place long enough for the venom's escalating stages to fully take hold.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Avoid stacking with another climb-reliant bruiser; both compete for the same vertical flanking lanes.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mud Spider in the encounter builder — free, no install.
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