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Mukradi

Creature 15 — beast

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of ways to kill, burn, and dismember. A version of the mukradi that dwells in the Darklands is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.

Source: pathfinder-monster-core

Perception +24
Skills athletics +32
Str
+9
Dex
+0
Con
+7
Int
-3
Wis
+3
Cha
+0
AC 37 Fort +32 Ref +23 Will +26
HP 300
Resistances acid 20, electricity 20, fire 20
Speed 60 feet, burrow 60 feet, climb 60 feet

Offense

Melee Acid Maw +32, Damage 2d12+17 piercing plus 3d6 acid
Melee Flame Maw +32, Damage 2d12+17 piercing plus 3d6 fire
Melee Shock Maw +32, Damage 2d12+17 piercing plus 3d6 electricity
Melee Leg +32, Damage 2d10+17 piercing
Melee Tail Lash +32, Damage 3d10+17 slashing

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
All-Around Vision — All Around Vision
Partitioned Anatomy
Spitting Rage
Breathe Energy (primal) — The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 Reflex save. The mukradi can't Breathe Energy again for 1d4 rounds. Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage. Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage. Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage.
Pull Apart — The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made.
Thrash — The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
Trample — Huge or smaller, leg, DC 36 Reflex Trample
Knockdown — Knockdown

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