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Mummy Pharaoh

Creature 9 (rare) — mummy, undead, unholy

While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath beneath the scorching desert sand is only somewhat less awful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mumm

Source: pathfinder-monster-core

Perception +20
Skills deception +18, intimidation +20, occultism +15, religion +20, stealth +13
Str
+5
Dex
+2
Con
+4
Int
+0
Wis
+5
Cha
+5
AC 27 Fort +19 Ref +15 Will +20
HP 175
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses fire 10, water 10
Speed 20 feet

Offense

Melee Fist +20, Damage 1d6 void plus 1d10+11 bludgeoning
Melee Longspear +21, Damage 1d6 void plus 2d8+11 piercing

Abilities

+1 Status to All Saves vs. Vitality
Reactive Strike (Special) — The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit. Reactive Strike
Rejuvenation (divine) — When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated.
Sacred Wrappings (divine) — When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a DC 28 Will save or become Doomed 1. Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours.
Undead Mastery (aura, divine) — 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Sandstorm Wrath (concentrate, divine, earth, fire) — The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire plus 5d6 slashing{5d6 fire damage and 5d6 slashing damage} (DC 28 Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds.
Veil of Sand (aura, divine, earth) — Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are Concealed to those outside it and any living creature ending its turn within the sand takes 4d6 slashing damage with a DC 28 Fortitude save Veil of Sand ends if the mummy takes damage from their water weakness.

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