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Mummy Prophet Of Set

Creature 13 (uncommon) — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLANDundeadunholymummysand

In ancient Osirion, worshipers completely devoted to the evil god Set often underwent a mummification process to serve as his prophets after their death. The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +23; darkvision; sand vision
Languages necril; any two languages they knew while alive
Skills arcana +23, deception +25, intimidation +27, occultism +25, religion +27, society +23, stealth +23
Str
+5
Dex
+4
Con
+5
Int
+6
Wis
+8
Cha
+6
Items Spear, Religious Symbol of Set
AC 33 Fort +22 Ref +21 Will +25 +1 status to all saves vs. magic
HP 250 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 15
Speed 20 feet

Offense

Melee Spear (magical) +25, Damage 3d6+11 piercing plus Sand Rot
Melee Fist (agile, unarmed) +24, Damage 3d4+11 bludgeoning plus Sand Rot
Ranged Spear (magical, thrown-20) +24, Damage 3d6+11 piercing plus Sand Rot

Abilities

+1 Status to All Saves vs. Magic
Great Despair (aura, divine, emotion, fear, incapacitation, mental) — 30 feet. Living creatures are Frightened 1 while in an mummy prophet's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 31 Will save (after taking the penalty from being frightened) or be Paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Sand Vision — The prophet ignores the Concealed condition from particles of sand and dust in the air.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Breath of Sand (concentrate, divine, earth, void) —
Channel Rot (divine) — The mummy prophet of Set can deliver devastating rot through melee weapons they wield.
Sand Form (concentrate, divine, earth, polymorph) — Frequency once per day
Effect The prophet loses their coherent from and becomes an animated pile of sand. While in this form, the prophet gains resistance 10 to physical damage and is immune to precision damage. They can't cast spells, activate items, or use actions that have the attack or manipulate trait. They gain a fly Speed of 40 feet and can slip through tiny cracks. This lasts for 5 minutes, and the prophet can Dismiss the effect.
Sand Rot (curse, disease, divine) — This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by sand rot turns to sand and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic

Saving Throw DC 31 Fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 12d6 void damage, Clumsy 1, and Stupefied 2 (1 day)
Sandstorm (divine, earth) — Frequency once per day

Effect The mummy creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute. Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 33 Fortitude save or be forced to hold their breath or start suffocating. A creature within the sandstorm at the end of its turn takes 2d6 void plus 1d6 slashing{2d6 void and 1d6 slashing damage}.
Divine Prepared Spells DC 33, attack +25
7th Eclipse Burst (×2)
6th Disintegrate (×2)
5th Shadow Blast, Wall of Flesh
4th Air Walk, Divine Wrath, Freedom of Movement
3rd Blindness, Chilling Darkness, Crisis of Faith, Cup of Dust
2nd Death Knell (×2), Resist Energy, See Invisibility
1st Fear, Harm (×7), Penumbral Shroud, Ray of Enfeeblement
Cantrips (7th) Chill Touch, Detect Magic, Divine Lance, Guidance, Shield

WORKS WELL WITH

AnvilLANDA separate durable blocker keeps melee attention away from this caster while it lands its affliction and fear aura.
FlankerLANDA mobile striker exploits foes already Frightened and hesitating to reposition into open flanks.
CrasherLANDAn aggressive melee bruiser thrives while the sandstorm's Perception penalty covers its approach.

PUNISHES

✖ low Will✖ clumping✖ melee reliance
Avoid pairing with another heavy controller; the party only needs to solve one affliction-and-fear puzzle at a time.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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