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Mummy Valet

Creature 6 — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDmummyundeadunholy

The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but pain

Source: blood-lords-bestiary (Pre-Remaster)

Perception +16; darkvision
Languages necril; any one ancient language
Skills athletics +15, stealth +11
Str
+4
Dex
+0
Con
+2
Int
-2
Wis
+4
Cha
+2
AC 23 Fort +14 Ref +10 Will +16
HP 110 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 5
Speed 20 feet

Offense

Melee Fist (unarmed) +16, Damage 2d6+7 bludgeoning plus Mummy Rot

Abilities

Subtle Presence — The mummy valet activates or deactivates its despair aura.
Despair (aura, divine, emotion, fear, incapacitation, mental) — 30 feet. Living creatures are Frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 22 Will save (after taking the penalty from being frightened) or be Paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Mummy Rot (curse, disease, divine, void) — This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic.

Saving Throw DC 22 Fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 4d6 void damage and Stupefied 1 (1 day)

WORKS WELL WITH

FlankerLANDA mobile skirmisher exploits the penalties the despair aura inflicts on nearby targets while this creature holds them in place.
WeaverLANDA caster can stack additional Will-based effects on targets already worn down by the aura's persistent fear.

PUNISHES

✖ clumping✖ standing still✖ low Will
Avoid stacking with another aura-based Anvil; overlapping fear auras don't compound and only crowd the same space.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #182: Graveclaw.

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