Munavri Spellblade
Creature 2 (rare) — humanoid, munavri
Although the subterranean Darklands are known for the cruel and domineering civilizations led by fiend-worshipping peoples who dwell within those sinister caverns, not every such subterranean society is ruled that way. Munavris are perhaps the best example of a people who tend to treat new arrivals to their Darklands territories with good temper, fairness, and respect. These humanoids are the descendants of humans who survived the world-ending cataclysm called Earthfall—mariners who were abduct
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +8, deception +7, occultism +6, stealth +4
Str
+4
Dex
+0
Con
+2
Int
+0
Wis
+1
Cha
+3
AC 18
Fort +8
Ref +6
Will +7
HP 30
Resistances mental 2
Speed 20 feet
Offense
Melee Bastard Sword +8, Damage 1d8+4 slashing
Abilities
Telepathy 30 feet (Munavris Only) (aura, magical, mental) — Telepathy
Light Blindness — Light Blindness
Addling Strike — Frequency once per turn
Requirements The munavri's most recent action was to Cast a Spell
Effect The munavri Strikes. This Strike gains the occult trait and deals an additional 1d4 mental damage.
Intuit Object (concentrate, fortune, occult) — Frequency once per day
Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. If they focus on a weapon, they can roll twice and take the better result for the next Strike they make with it before the end of their next turn. If they focus on a tool, they can roll twice and take the better result for the next skill check they attempt with that tool within the next minute.
Spells
Daze (rank 1)
Message (rank 1)
Mindlink (rank 1)
Phantom Pain (rank 1)
Shield (rank 1)
Soothe (rank 1)
Telekinetic Projectile (rank 1)
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