Munsahir Trooper
Creature 5 — elemental, fire, humanoid
Highly skilled troopers mostly come from the bronze class. Munsahirs build militaristic, traditional societies. Munsahir Hierarchy The three strata of munsahir society can be observed in the kilts worn by all members. Nobles, the unimpeachable rulers, wear elaborate brass kilts. In the middle of society are businesspeople and traders bedecked in bronze. Raw copper adorns those in the working class, who do most of the building and hard labor for munsahir society. Officially speaking, there is
Source: rage-of-elements-bestiary
Perception +14
Skills athletics +12, crafting +11, stealth +12
Str
+3
Dex
+1
Con
+5
Int
+2
Wis
+3
Cha
+1
AC 22
Fort +14
Ref +6
Will +11
HP 65
Immunities fire
Weaknesses cold 5
Speed 20 feet
Offense
Melee Warhammer +14, Damage 1d8+9 bludgeoning
Ranged Dueling Pistol +12, Damage 1d6+6 piercing
Abilities
Attack of Opportunity — Attack Of Opportunity
Heat of the Forge (aura, fire) — 10 feet. An munsahir's skin radiates heat like a forge's fire. A creature that starts its turn in the area must succeed at a DC 20 Fortitude save or become Fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
Self-Destruct — When the munsahir is reduced to 0 HP, their armor explodes at the start of their next turn, dealing 5d6 fire damage in a 10-foot emanation (DC 19 Reflex).
Burning Touch (fire, primal) — The munsahir gatecrasher's Strikes deal an extra 1d6 fire damage (included above). When the gatecrasher successfully performs a Grapple or Shove action, they also deal 1d6 fire damage to their target.
Volcanic Hammer — The trooper makes a warhammer Strike that deals one extra weapon die of damage and 2d6 persistent fire damage.
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