Murschen
Creature 8 (unique) — humanoid, skulk
Pre-Remaster content. May include legacy alignment.
The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want. Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically t
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +16
Skills acrobatics +16, athletics +17, deception +13, stealth +18, survival +17
Str
+3
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
+1
AC 27
Fort +17
Ref +16
Will +15
HP 140
Speed 30 feet
Offense
Melee Fist +20, Damage 2d6+7 bludgeoning
Ranged Shuriken +20, Damage 1d4+7 piercing
Abilities
Camouflaged Step — Murschen gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
Chameleon Skin — Murschen's skin shifts and changes to match the surroundings. As long as most of his body isn't covered by clothing or armor, he gains a +2 circumstance bonus to Stealth checks to Hide.
Flurry of Blows — Frequency once per turn
Effect Murschen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. Murschen's multiple attack penalty applies normally to these Strikes.
Red Ruin Stance (stance) — Requirement Murschen is unarmored
Effect Murschen takes the stance of the red ruin, designed to tear away chunks of flesh like a ferocious beast. Murschen can make red claw unarmed attacks. These attacks deal 1d10 slashing damage; are in the brawling group; and have the finesse, sweep, and unarmed traits.
While in this stance, when Murschen would reduce his Frightened condition value by 1, he reduces it to 0.
Sneak Attack — Murschen's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
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