Mutated Sewer Ooze
Creature 6 (unique) — mindless, mutant, ooze
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +10
Skills stealth +9
Str
+5
Dex
-2
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 16
Fort +16
Ref +8
Will +10
HP 45
Immunities acid, critical-hits, precision, unconscious, visual
Speed 10 feet
Offense
Melee Pseudopod +17, Damage 2d8+5 bludgeoning plus 1d4 acid plus 1d4 acid
Abilities
Motion Sense 60 feet — A sewer ooze can sense nearby motion through vibration and air movements.
Noxious Scent (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Filth Wave — Frequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 Reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
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